More and more schools and Academies are adopting gaming as part of learning, making use of the rapidly growing market of educational and online games. Tribune believes, where this is carefully planned into lessons and used in a meaningful way to support learning outcomes, promote team work and collaborate with peers globally (e.g. to develop language skills with ePals), gaming can be a powerful tool to engage learners.
The hugely popular Nintendo Wii has found a comfortable place in schools and Academies since its launch several years ago. We have seen the Wii console used effectively to support disengaged learners and add another dimension to enrichment lessons, PE and dance. There are also a number of examples of how the motion sensor feature can support SEN, in particular where a keyboard or mouse input just won’t do.
The Xbox Kinect has joined the sensory-based games consoles. The Xbox takes gaming and interaction to another level enabling users to experience full body motion capture features to engage with avatars and play thrilling games.
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